Don't Panic

Code running in production must avoid panics. Panics are a major source of cascading failures. If an error occurs, the function must return an error and allow the caller to decide how to handle it.

BadGood
```go func run(args []string) { if len(args) == 0 { panic("an argument is required") } // ... } func main() { run(os.Args[1:]) } ``` ```go func run(args []string) error { if len(args) == 0 { return errors.New("an argument is required") } // ... return nil } func main() { if err := run(os.Args[1:]); err != nil { fmt.Fprintln(os.Stderr, err) os.Exit(1) } } ```

Panic/recover is not an error handling strategy. A program must panic only when something irrecoverable happens such as a nil dereference. An exception to this is program initialization: bad things at program startup that should abort the program may cause panic.

var _statusTemplate = template.Must(template.New("name").Parse("_statusHTML"))

Even in tests, prefer t.Fatal or t.FailNow over panics to ensure that the test is marked as failed.

BadGood
```go // func TestFoo(t *testing.T) f, err := os.CreateTemp("", "test") if err != nil { panic("failed to set up test") } ``` ```go // func TestFoo(t *testing.T) f, err := os.CreateTemp("", "test") if err != nil { t.Fatal("failed to set up test") } ```
© Kimi Tsai all right reserved.            Updated : 2023-07-12 09:05:01

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